GENERIC Pokemon Spawner
Step 1 Where are they?
Step 2 Enter the level of each partied pokemon.
Omit knocked out and egg pokemon.


LVL: LVL: LVL:
LVL: LVL: LVL:


CTRL-A, CTRL-C
--RarityIf the area chosen has NORARITY, then any one is chosen at random. Otherwise, the rarities are : 50% common, 33% uncommon, 17% rare
+/-Level VarianceHow many levels a spawned pokemon's level can differ from the average team level
+/-Quantity VarianceHow many more/less pokemon are spawned compared to the number in the team. If the trainer has one or less pokemon, there will only be one spawn.
1 in Shiny ProbabilityThe probability that it is shiny
1 in Knows a TM ProbabilityThe probability that it has a TM move also (will be bolded)
1 in Holds a Berry ProbabilityThe probability that holds a random berry
1 in Drops a Random Item ProbabilityThe probability that has a random item in its "inventory", aka, it would be recovered/looted/found . This can be any random item, so if something strange appears, do with it as you will.
1 in Drops a TM ProbabilityThe probability that holds a TM disk in its "inventory", aka, it would be recovered/looted/found . It will never be a HM, only TMs. It is possible to have both a TM and item with a 1 in ( * ) chance.
Instructions
This is where you'd copy and paste a custom spawn database. It needs to be in CSV format.
The fields are : Area,Rarity,NationalDexID,ImageURL
Rarity is always NORARITY, COMMON, UNCOMMON, or RARE. If you choose NORARITY for an area, you may not specify other COMMON/UNC/RARE rarities.
It should be sorted on Area first, and then on rarity second. Use a spreadsheet program like Excel if you're having trouble.

REMEMBER : Press the Finish button to apply the changes. Be patient, it may take a few moments.